LIFE COMPUTERS / Software Development & Engineering / GeneralExplores nature, cognition and society as an interwoven tapestry across disciplinary boundaries, examining how information and communication are instrumental in and for living systems. Integrates a fuller and richer account through the physical, life, cognitive, social sciences and the arts. 51 b&w illus. This is the second volume in the MEDIA LIFE UNIVERSE Trilogy.
visual artist Craig McDaniel and art historian Jean Robertson bring us Spellbound – a collection of heavily illustrated essays that interrogate assumptions about language and typography
this volume offers consolidation
“This book takes on the enormous task of identifying not only the sacred in theatre but also questions ideas of sacred across the spectrum
the anthropological and the historical
This book guides readers through unfamiliar textual landscapes where 'being' is defined as an act rather than a form
contributors reconsider evaluation practices used in art education and examine current ideas about children’s development of visual skills and abilities
this volume also examines genres that have traditionally lacked critical attention
Topics include up-to-date research on activity and interactivity
Kelin II raise fundamental questions about the complex functions of the teaching artist in school
This book offers an in-depth analysis of four postdramatic and transdisciplinary collective creation theatre projects
An analysis of the city of Melbourne using a wide range of historical
Luce Irigiray and Julia Kristeva